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US And THEM Patch 8 Download Pc

Updated: Mar 5, 2020





















































About This Game “Us And Them - Cold War” is a turn-based strategy game about cold war that you can play either as CIA or KGB. Although it is a game of territorial expansion, the rivals do not attack their opponent using military force. Instead they are using an army of Spies, Assassins and Experts of various kinds (like economy, technology etc.) in order to destabilize the enemy's countries socially, economically, politically and finally to change their governments’ ideology and attach them in their own political block. The player will have to manage resources like money, oil and technology. He must place his units strategically on the map and create a series of spy networks waiting for the right moment to unleash a series of sabotages, assassinations, bribes, revolutions, arrests and interrogations of enemy units. Since most of the units are hidden to the enemy, the collection and interception of crucial information about the countries, the units' attributes and their whereabouts is essential for victory. Features: Take advantage of great Cold War personalities like Che Guevara, Henry Kissinger, Mao Ze Dong, Fidel Castro the Pope and many many more! Research and develop spy gadgets right out of James Bond's laboratories and some famous equipment of real life spies. Take part in the historic Space Race Use your nuclear arsenal to intimidate the opponent. A series of special rules will allow you to deploy special strategies like the “Domino Effect” and the “Communist sandwich”. All units, as a representation of actual persons, have their own skills and attributes that make them unique. The game features a series of random events that in the most part are real events of the cold war era. b4d347fde0 Title: US and THEMGenre: StrategyDeveloper:Icehole GamesPublisher:Strategy FirstRelease Date: 8 Mar, 2010 US And THEM Patch 8 Download Pc This is a pretty terrible port\/update for one reason: It's not really designed to be played on different-sized monitors. This means the text doesn't fit into the boxes it's supposed to fit into, and frequently bleeds out past the edges of the screen.Since this is a spreadsheet-style strategy game, this makes the game pretty much unplayable.Shame. Hopefully this will be fixed at some point.. This game definitely had potential and i was looking forward to some cloak and dagger strategy while using my knowledge of the history during this period to my advantage, but the shotty game mechanics really ruined it for me and others.My review is simple, don't buy it. Since its release no other form of patches, upgrades, or communication has been posted. the 3.5 hours I have logged into the game were frustrating and included many resets.. Actually a very interesting concept allthough not perfectly executed (even considering it's based on a board game). I bet if there was a second game of the series it would be way better and vary enjoyable but considering it's a game from a Canadian publisher and Greek developers, yeah that's quite unlikely.PS: If anyone knows the name of the movie that plays at the soviet victory, please tell me, I'm SO gonna watch it !!. \u201cUS and THEM\u201d is Icehole\u2019s attempt at developing a turn based strategy game based on the Cold War. You get to choose to play as either the Capitalist United States or Soviet Russia. Your goal is to deploy special agents to the various countries around the world and, through various acts of subterfuge, sway their governments to your particular political ideology(Communism if you\u2019re playing as Russia and Capitalism if you\u2019re playing as the US.) When your special agents are deployed, they can perform a wide range of nefarious acts ranging from carrying out assassinations, stealing technology, sabotaging a nation\u2019s economy and inciting revolts. Various historical \u201cheroes\u201d appear such as Che Guevara and Henry Kissinger and each have their own unique special abilities to help their respective sides. The player has to manage their financial income, vaguely defined \u201cresources\u201d and technological abilities. The game features a decent tech tree featuring tools that make your agents more effective, the space race and nuclear arms development(no, you don\u2019t get to actually use nukes at any point.) Grainy Cold War era propaganda videos add to the game\u2019s atmosphere and serve as both your introduction to and reward for a game well played. Altogether, it makes for a very intriguing concept if executed properly.Unfortunately, it\u2019s in the execution where \u201cUS and THEM\u201d starts to fall apart. The game\u2019s major problems stem from the user interface and some design choices range from questionable to downright horrible. For starters, the world map that takes up more than half of the screen can be neither scrolled nor zoomed. In a game where your interaction heavily relies on clicking various nations, this becomes a problem. While larger countries like Canada, the US and Russia are easily accessible, smaller nations require pixel perfect accuracy to interact with. Try clicking on Cuba, Ireland or Hungary and you\u2019ll find yourself maniacally clicking shades and outlines and a handful of visible pixels in the area of these countries in vain hope that the game will acknowledge your actions. The developers attempted to reconcile this problem by including a drop down menu with every nation listed, for quick and easy navigation. Unfortunately, the ONLY way to place units into nations is by clicking the nation on the map.The agents themselves pose problems as well. When you first try to get a grasp on the agents at your employ, you begin to realize that this game desperately, desperately, desperately needs the implementation of tool tips(desperately.) Agents are divided into 6 classes: Spies, Assassins and Political, Resource, Financial, Military and Tech Experts. They each perform duties that are pretty self explanatory, but for any inexperienced player it\u2019s nearly impossible to distinguish the classes from each other. When you view your roster of active agents, they\u2019re sorted by class. However, they\u2019re not labeled by name, but rather solely by character portrait. While you can go to the purchase units screen and see the class\u2019s name that each portrait represents, new players will need either amazing memories or a few hours of gameplay before they\u2019re positive which are which.On that same roster screen, you have the ability to \u201ctrain\u201d any agents not in a foreign country. To do this, you click an oval to the right of the agent\u2019s name. So what happens when you click the oval? Does it get a check mark? Does it display the words \u201cin training?\u201d Nope. The oval simply changes color from orange to green. Or was it green to orange? Either way, you better remember which means \u201cin training\u201d because there is no other distinguishable way to tell which agents at home are training. This again could all be fixed with a simple tool tip, but they simply don\u2019t exist. Even better, the game SHOULD automatically have inactive agents at home go into training rather than just consuming a salary every turn until you remember to do something with them.The most glaring problem with the interface happens every time you click \u201cend turn.\u201d First, you\u2019re met with individual pop-up news boxes displaying all the actions your opponent took against nations under your control. That\u2019s fine. That\u2019s important information. You need to know what areas your opponent is targeting so you can adjust your strategy accordingly. What ISN\u2019T important information, however, also pops up. Bundled in between the important information are morale updates for every agent you have deployed in a foreign nation. These updates go one of two ways: 1) Your agent is having a \u201cgreat time\u201d in whatever luxurious nation you sent him or 2) Your agent protests having to be stuck in some miserable place. As you play the game longer, you naturally end up having more and more agents in the field. As things heat up, you can have upwards of 2-3 dozen agents working in foreign nations at any given time. A separate window will pop up that you HAVE to click through for each.and.every.one. Each.and.every.turn. It\u2019s beyond monotonous and incredibly unnecessary. To rub salt in the wound, you have the option of adjusting your \u201cnews\u201d settings. Frustratingly, however, while you can turn off notifications for enemy actions, random events and the like, you can\u2019t do anything about the morale updates. Apparently your opponents actions are trivial and optional information, but reading the same more updates 20-30 times in a row is so absolutely vital that the option to turn them off isn\u2019t included.There are other gripes to be had with \u201cUS and THEM\u201d, including but not limited to the inability to save your preferences(they reset to default upon EVERY reboot), an almost intentionally inaccurate RNG(you\u2019ll find yourself failing tasks that display a 75% + success rate far too often), nations randomly deciding to revolt on their own and failing(and potentially killing every agent you have in that nation in the process), horribly implemented \u201cfeatures\u201d(such as the ability to \u201cname\u201d your individual agents: Here, the game DOESN\u2019T turn off hotkey functions while you type, so a plethora of letters can\u2019t be used, such as \u201cC\u201d and \u201cT\u201d) and certain \u201cheroes\u201d being far, far too overpowered(for example, sending Che Guevara and a Political Expert into any enemy nation guarantees a revolt in your favor in 2-3 turns.) Even these complaints seem trivial when compared to the final stab in the eye.The game simply lags far, far too often. When playing other strategy games, it\u2019s acceptable if the game hangs up momentarily from time to time. Games like Crusader Kings are processing actions of over a hundred AI\u2019s in real time, so it\u2019s to be expected. Games like Civilizations V have comparatively advanced graphics including waving flags, hammering workers and wavy oceans, so it\u2019s ok if it doesn\u2019t scroll as quickly as you\u2019d hope. However, when this game lags, it\u2019s absolutely unforgivable. The game occasionally lags during routine clicking during YOUR turn. While this is going on, the software has absolutely no other processing to do. There\u2019s only one AI and it\u2019s completely inactive during your turn. There are no immediate effects of placing a unit, clicking the word \u201ccancel\u201d or any other user operation that warrant any type of system hang up. The lag is reminiscent of what you see on an old computer system during a windows update and it happens often enough that I\u2019ve found myself wondering if the program is doing something on my computer in the background that I really don\u2019t want it doing. It\u2019s completely unacceptable.The saddest part is that almost every one of these problems could be fixed with a decent patch. Don't expect one from this developer though(look at their website, this game came out in 2010 with no updates.) So save your money.. Until they fix the interface, this game is not playable. It's like the images and templates are all formatted for 4:3, the text for 16:9.. Although a cool concept, its UI is terrible, it cant run on native screen resolutions leaving some of the Ui offscreen!!Also although you can edit which messages you want to see, you still have 132503 popup messages all the time since if you close em you ll miss important pop ups.NOT reccomended.. \u2665\u2665\u2665\u2665\u2665\u2665 game. Its not finished. The UI is really bad. Interesting concept, but its generally unplayable. I think they finished about 80% of the game and then just decided to publish it. Very sloppy.

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