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The Gallery - Episode 1: Call Of The Starseed Ativador Download [Xforce Keygen]





















































About This Game The Gallery is a puzzle/exploration game series built for virtual reality and inspired by the mystery of dark 80’s fantasy adventure films.The Gallery - Episode 1: Call of the Starseed ™A strange message left by your mischievous twin sister, Elsie, will draw you into a mysterious journey filled with bizarre characters, a sinister presence and awe inspiring adventure. Along the way, you will be assisted by a helpful yet unhinged Professor who may harbor ulterior motives of his own. Your search for Elsie will lead you to a cosmic machine that wields incredible power and it will test your will against the forces of a shadowy figure who resides within it. Become the hero and experience a deeply immersive adventure inspired by the dark 80's fantasy films we know and love.Enjoy groundbreaking gameplay designed specifically for VR with a full-room scale support experience, 1:1 hand tracking, and made for VR interactions that will have you moving, sitting, standing. crouching and crawling.Challenge your wit and curiosity solving puzzles and diving into detailed worlds; looking in, under, over and around every nook and cranny.Traverse through mysterious environments with comfort and ease, using Cloudhead's dynamically scaling BLINK locomotion system.Cutting edge positional audio and spellbinding soundtrack by award winning composer Jeremy Soule. 1075eedd30 Title: The Gallery - Episode 1: Call of the StarseedGenre: Adventure, Casual, IndieDeveloper:Cloudhead Games ltd.Publisher:Cloudhead Games ltd.Franchise:The GalleryRelease Date: 5 Apr, 2016 The Gallery - Episode 1: Call Of The Starseed Ativador Download [Xforce Keygen] the gallery - episode 1 call of the starseed test. the gallery - episode 1 call of the starseed test. the gallery - episode 1 call of the starseed walkthrough. the gallery - episode 1 call of the starseed review. the gallery - episode 1 call of the starseed. the gallery - episode 1 call of the starseed walkthrough. the gallery - episode 1 call of the starseed review. the gallery - episode 1 call of the starseed Call of the Starseed continues to blow me away - one of *the* most immersive narrative experiences you can possibly find. Staggering achievement.. The whole experience is literally going through a beach and a sewer. After that the story has barely started to begin and they just roll the end credits. The fact that this was one of the first VR games also shows as the movement is a bit clunky at best. Happy Vive Day - Starseed 40% off and official Soundtrack release!: Holy Smokes! It's been an incredible year since we launched Call of the Starseed, and an exciting first year for VR and the HTC Vive! Thank you all for your love and support. As part of the celebration, Call of the Starseed is now 40% off, so those who have yet to join the adventure can experience The Gallery before the release of Heart of the Emberstone. It's also the perfect time to gift the experience to a friend! Second, due to popular demand, we've finally released our Original Soundtrack (composed by the remarkable Jeremy Soule) on Steam for FREE. If you own Call of the Starseed, just visit our store page and find the "DLC" section to download it. All new purchases will receive the soundtrack for free as well. To launch the Soundtrack, go to the music tab in your library. If you installed the DLC and don't see the soundtrack, go to Settings > Music > Scan Now and it should appear.And last but not least, we've just launched a contest for a chance to win a signed Call of the Starseed poster and some Heart of the Emberstone Steam keys when it launches later this Spring. Due to Canadian contest laws, we're required to ask you to embarass yourself on social media to enter, but we promise it'll be worth it to be one of the first people to play Heart of the Emberstone. You can get more details on the contest by visiting us on our social media channels @CloudheadGames.And that's what we've got! Our biggest sale ever (I sound like a mattress commercial writing that), our official OST, and a chance to be one of the first to play Heart of the Emberstone.We want to thank everyone who's been with us since the beginning, and everyone who's yet to join the adventure. We've been part humbled and part blown away by the response to The Gallery this past year, and it's been an honour being a part of this new medium. Here's to year two, with all of you. -Cloudhead Games. It's awards season! We won Best Narrative and more nominations.: For those who missed the news, Call of the Starseed won Best VR Narrative Experience at this year’s Proto Awards—the closest thing the VR industry has to an Oscars ceremony. We’ve been honoured enough to have won an award every year since its inception in 2014; first for Best Sound Design, and then for Most Transportive Experience last year.This year, we were nominated for two Proto awards: Best Game, and Best Narrative Experience. For Best Narrative, we were up against some of the best-told stories in VR, including Google Spotlight Stories’ touching film Pearl. On top of that, we were the only game to be nominated for the Narrative award (the other nominees were films and passive experiences), an absolute honour in and of itself. While Space Pirate Trainer deservedly took home Best Game, we were proud to have won an award so dear to us as a narrative-driven experience.We’ve also been nominated for a 2016 TIGA award—one of the biggest videogame awards to come out of Europe. There, we’re in the running for Best Debut Game, as well as Audience Choice Game of the Year which you can vote for over on the TIGA website[tiga.org]. Voting closes on October 31, so go quick!Lastly but not leastly, Call of the Starseed is a finalist for nine, count ‘em NINE, Canadian Video Game Awards across a whole whack of categories, including Best Game Innovation and Game of the Year. It’s been an amazing six months since launch, and to be recognized by both our VR peers and our countrypeople is an unbelievable honour. Thank you to everyone who’s supported us along the way.You can check out Denny’s Proto Awards acceptance speech over on Youtube; and don’t forget you can vote for us as your Game of the Year on the TIGA website[tiga.org], or as your favourite Canadian-made game on the CVA website too[www.cvawards.ca]. We’d do it ourselves, but we’re only allowed one vote. Love, Cloudhead Games. Welcome Oculus Touch!: Call of the Starseed now officially supports the new Oculus Touch controllers. When you launch the game next, you’ll be able to choose between the OpenVR and OVR runtimes, the former being intended for Vive players and the latter for Oculus Touch users. The OVR version of Call of the Starseed also features a number of bug fixes, as well as our new Hand Presence update with new hand poses, inclusivity options, Blink features, and more. Call of the Starseed with Oculus Touch supports standing 180, limited 360, and roomscale playmodes. If you have your sensors set up to support Oculus roomscale, you’ll be able to play Call of the Starseed just as you would with the Vive. If you don’t, we’ve added a few new features to make the game more comfortable for forward-facing mode as well, such as a new force grab and frustum fade.As well as the new Oculus Touch support, developers and businesses will also notice a new arcade licensing option to bring our mind-blowing first episode of The Gallery to VR Arcades. Over the next few weeks, we’ll be continuing support by adding haptic feedback and additional Touch controller hand poses for OVR, plus we’ll be bringing the Hand Presence Update and new features to OpenVR for Vive owners. If you come across any bugs while playing in the meantime, please submit a report using our online form. You can find our full changelog and notes below. Adventure awaits!Changelog v1.2 (Native OVR in Steam w/o Oculus DRM)Upgraded to Unity v5.4.2f2, using most recent Rift SDKsOculus Achievement support added with in-game toasts (butter not included)Removed DRM/Entitlement check for this Native OVR version on Steam (note: using this build with the Rift still requires logging into Oculus Home, it just doesn't require a purchased Home key)Complete hand system overhaulImproved hand poses, additional new poses for some itemsImproved hand physics and interactions with itemsCustomizable hand sizes and textures in settingsHDR support for improved visual quality with Rift in settingsPerformance boosts in scenes and systems now can run on GTX 960 or equivalentFixed bug when starting a new game would sometimes go to an empty skybox with sound (good for meditation, not adventure)Ability to switch between grip/trigger/both for use and grab functionsMirrored option for lefty/inverted controller mapping of every game functionAdded new Blink mode for Rift called "Consolidated" (default but can change in settings)Added new Blink presentation called "Projectile" (default but can change in settings)Added comfort mode for consolidated Blink mapping when not actively BlinkingAdded comfort mode turn degrees in settingsAdded Rift room configurations on first play (camera setup)New Standing 180 configuration has a floor indicator and frustum fade if turned away from forward directionLimited standing configurations make grabbing distant objects much easierFixed bug with chomper persisting in other levelsFixed GUI selection issuesFixed up some backpack GUI item alignment issuesTemporarily disabled flick gesture on lighter (will be fixed in future Oculus SDK)Added better notification for keeping HMD steady while about to load into a levelTemporarily disabled "Ocean Lullaby" achievement until we make the tent larger (kudos to those who attempted!)Fixed issue with two instances of headclip checks existing on the playerRenamed "HMD Resolution" to "Supersampling" in settingsChanged the wording for intro tutorial and listening to the correct inputs nowEULA will only ever pop up once for the user instead of every load (use trigger to grab scrollbar and drag down to accept terms)Fixed issue with hex not rotating in final sceneFixed missing background geo in cave sceneImproved magnet gun issuesFixed missing cable textures in labFixed issues with hand textures missing in final sceneAdded some missing ramp components that made Blinking difficultFixed some broken textures in some scenes and objectsMoved some blink colliders back to improve reaching for non-roomscale configurationsDisabled Persistent Blink Bounds temporarily until Guardian bounds data is integratedFixed visual clipping issue with settings menu inside of geo (now is overdrawn)Added new system to calculate accurate user height without explicit calibrationNOTE: To prevent unwanted clipping on scene initialization, user must put on HMD and keep head relatively steady before the game will fade from a black screen.NOTE: Some users may experience slight hand jitter during slow yaw rotations with decent framerate, please file a bug report with your system specs so we can resolve this issue.NOTE: Touch haptics are currently disabled in this version until we can properly port the Vive haptics and clips we've established prior to this.NOTE: Added notification on title screen to notify users without any sound to switch audio playback to "Rift Audio" in Windows.. Check your inventory! Gallery owners now get 15% off "A Fisherman's Tale": Greetings, adventurers!Starting today, owners of The Gallery should see a special coupon in their Steam inventory for "A Fisherman's Tale" -- one of our favourite VR games so far this year! To access your exclusive coupon, simply click the green envelope at the top of your Steam app to visit your inventory. You can then use the coupon to get 15% off A Fisherman's Tale. The coupon will expire 48 hours after you get the notification.If you want to know more about A Fisherman's Tale, check out the Steam page below.https://store.steampowered.com/app/559330/A_Fishermans_Tale/And here's what we had to say about it: Originally posted by Cloudhead Games:. 1.1.2 - Faster, Smoother, and On Sale!: Just in time for the big VR sale, we've ironed out the kinks with Unity 5.4, fixed one billion bugs, and significantly improved performance. Paul can finally go on vacation.Thanks so much for your continuing support. As always, please let us know in the forums if you find issues, and be sure to file bugs here if you find em.v1.1.2 Changelog. Happy Vive Day - Starseed 40% off and official Soundtrack release!: Holy Smokes! It's been an incredible year since we launched Call of the Starseed, and an exciting first year for VR and the HTC Vive! Thank you all for your love and support. As part of the celebration, Call of the Starseed is now 40% off, so those who have yet to join the adventure can experience The Gallery before the release of Heart of the Emberstone. It's also the perfect time to gift the experience to a friend! Second, due to popular demand, we've finally released our Original Soundtrack (composed by the remarkable Jeremy Soule) on Steam for FREE. If you own Call of the Starseed, just visit our store page and find the "DLC" section to download it. All new purchases will receive the soundtrack for free as well. To launch the Soundtrack, go to the music tab in your library. If you installed the DLC and don't see the soundtrack, go to Settings > Music > Scan Now and it should appear.And last but not least, we've just launched a contest for a chance to win a signed Call of the Starseed poster and some Heart of the Emberstone Steam keys when it launches later this Spring. Due to Canadian contest laws, we're required to ask you to embarass yourself on social media to enter, but we promise it'll be worth it to be one of the first people to play Heart of the Emberstone. You can get more details on the contest by visiting us on our social media channels @CloudheadGames.And that's what we've got! Our biggest sale ever (I sound like a mattress commercial writing that), our official OST, and a chance to be one of the first to play Heart of the Emberstone.We want to thank everyone who's been with us since the beginning, and everyone who's yet to join the adventure. We've been part humbled and part blown away by the response to The Gallery this past year, and it's been an honour being a part of this new medium. Here's to year two, with all of you. -Cloudhead Games

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